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- #ifdef WIN32
- #include <windows.h>
- #endif
-
- #include <GL/gl.h>
- #include <stdio.h>
- #include "quad.h"
-
- #define POLY_COUNT
-
- extern void printRendererInfo();
- extern void renderQuad(Quad *q);
- extern void clearState();
-
- typedef struct GLstate {
- int tex_id;
- int tex_env_mode;
- int binds;
- int mod_changes;
- } GLstate;
-
- extern GLstate *state;
-